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Analyze hotkey eve
Analyze hotkey eve












analyze hotkey eve
  1. #Analyze hotkey eve software
  2. #Analyze hotkey eve windows

It should be sufficient if you can find a window location in the client, also the button locations and the listbox items in the overview. I will probably concentrate on this matter.

#Analyze hotkey eve windows

I think that they have some skinned listboxes, windows and buttons. What would be great to find out is how Eve client renders it's api. Should improve it soon, by taking one step at a time the time and position dependency. I've left it alone for 8 hrs and was still doing it's job when I checked it. Make your cargo drag now, using the 2 designated points. Do the math about the time it takes you to fill your hold. Now insert the F keys that get your mining equip started then get to the lock sequence. Put here the time it gets your ship bumped into the target. Select Steroid & Approach - only stopwatch determined. It is essential to be out of warp when asteroid field Think about coliding with an incoming ship that could increase your warp time greatly. Allow proper timing by using your stopwatch + added 10 secs for the ship to turn there. 2nd is that some asteroid fields' position could jam you into the station. 1st if you didn't get outside in the time proposed it gives you more wait time, because it's not essential to accelerate at exit. Why ? 2 reasons for better avoiding unpleasant situations. Do allow some slack, cause some undockings are laggy and take long. Take your first coordinate and put it here. InteliSleep does the following: sleeps a number of seconds (taken as param) and it randomly moves the mouse on the screen at a randomly timing from 10 - 60 secs provided the delay given is long enough to reach the mouse move code. mark 2 drag points by clicking in the cargo window and items window press on the location of the desired asteroid beltġ4. sort by name - upper sort (so station is 1st, asteroid belts next, then ore) and saveħ. select on the overview only stations, asteroid belts, asteroid typesģ. All the followind coordinates go 1280x1024 resolution. How the hell can you use this ? Simple: AutoIt and a stop watch. I will try to further develop the script, but I think you could just use the following code: You can repeatedly mine/haul back to station in a safe zone. "Launcher one and two, switch to mjolnir.I HATE MINING in Eve. But you can't help thinking about all the possibilities you could have with some more hotkeys. Seriously, just these few commands bring the game to another level. Maybe could change it to "press A to align to mouseover location"? Also, how awesome it would be to fly to a station and use the v-com "This is Drake 1337, requesting permission to dock" before you hear that familiar "docking request accepted" :) Have'nt been able to setup align to target / warp since you need to "hold x and click on target". "Scanner on screen" (Would be nice to also v-com: "commence scanning" (analyze)."All drones engage target / Return to orbit)".Some commands which work now: (Just began trying this out, so not all options explored yet. I can't think of any other game than EVE more suitable for voice commands, and it does already work rather good at the moment. If you bind voice commands to the hotkeys, the game becomes more alive. Perhaps CCP could integrate their own solution in the future, but for now.

#Analyze hotkey eve software

And currently you have to download the software to make it work. This also has the potential to bring voice commands to a whole new level! The downside is that it takes a little longer to use commands. So what would the people benefit from this? Just some extra cream to make some interactions smoother. I will keep on adding more examples as they come to mind.

  • Press "x" to align fleet to target, press "x2" to warp fleet.
  • Got a destination set? Hotkey to warp (only warp, not jump!) to the next waypoint.
  • Add another tab for ship movement in the hotkeys options! "Turn 45 degrees left / to port" "ascend 60 degrees"Īnd also be able to select "thruster speed, 10%" and so on.
  • Right clicking on a weapon module, got several types of ammo? Hotkey mjolnir/fury/nova and so on to their own respective hotkey (seperate hotkeys for each module!).
  • Selecting station "X" in the assets, choose a hotkey to set "X" as destination.
  • Should be simple to implement to the game and it's not really a hardcore makeover. When you're done, switch it off to get rid off the hotkey toolbar (and still have them active and saved in a "personal" tab in the hotkeys options. When enabled: right clicking appropiate buttons/modules should bring up an option for hotkeys. Hey there! So what is this all about? Mainly it's about adding a "extended hotkey" function in the options.














    Analyze hotkey eve